Portfolio
My projects
Project Details
Date: 2023-2024
Description:
I created a complete 3d rendering of an ancient roman city
and optimised it for the 8xr. I created all the 3d objects, textures,
3d animations and game mechanics. Inside the villas,
I also recreated ancient Roman paintings using digital technology
and created gif animations of frescoes and mosaic floors.
Inside one of the villas there is a digital media art exhibition
with gif art from my project.
Tap here to play!
Project Details
Date: 2023-2024
Description:
Video, 20 sec, loop, mp4, 1920x738
This project explores the process of rebirth — a transition into the digital age, where our perception of both the past and present becomes fragmented and individual. What was once whole is now broken into pieces, and what we perceive today is shaped by the lenses through which we view the world. Images of the past and present do not form a single coherent picture due to the differences in perception. Some memories remain intact, while others distort into fragments. In this fluid space, a biomorphic image of oil emerges as the connecting thread — a link between nature and digitalisation, between the past and the present.
Project Details
Date: 2022-2023
Description: Continuation of the series. Silk screen printing
Project Details
Date: 2023
Description:HELLO, WORLD - two words familiar to every programmer. This is the first program that a person writes when starting to learn any programming language. And these are the first words that the program displays on the screen, “being born into the world”, as if greeting the world. In my project, I create digital masks, which are a kind of collective image of a “machine creature” that breaks out, escapes from digital space, blurring the boundaries between these worlds. Just like the user, plunging into the digital space, in turn, escapes from his reality. The result of the work of any technology is the result of the work of a person, but always striving for some kind of autonomy. From the very beginning of the appearance of the machine in the broadest sense of the word, this topic was very exciting for people, legends and fantastic stories began to appear about the capture of mankind by the machine mind. In my project, digital masks are subject to deformation, a glitch that expresses a kind of attempt at impossible autonomy by the machine, saying that not everything created by it is perfect. Despite the original purpose of any machine to automate and simplify human tasks. But in order for this random call of the machine to escape through a software error, a person is still needed, the same operator who will release a specific image into the world. Thus creating complete interdependence and seemingly making it impossible to attempt complete escapism on both sides. Therefore, the images of masks in my project acquire anthropomorphic features, but at the same time remain the result of a digital program. As a basis, I took images generated by AI. In the future, I plan to create augmented reality masks from these images that each user can try on in the digital space. The number of masks will also increase.
No signal
Date:2022-2023
Medium: Mosaic, digital print
Description: Memento mori – oblivisci massmedia The project uses the image of a skeleton found during archaeological excavations on the territory of the former Pompeii in one of the dining rooms. It depicts a skeleton with jugs, embodying the plot of memento mori, as opposed to gluttony and enjoying life with a glass of wine. Now this plot will acquire a special meaning for us, knowing the fate of the ancient city. In my project, this image is depicted on a conditional screen with a flowing image of a well-known picture that tells us about maintenance work and is accompanied by an interruption in television broadcasting. Often this happened while watching a movie or TV show, interrupting the usual pastime and pushing for some reflection on what is happening, which is so often lacking for many today. The skeleton is made in the classic mosaic technique, as if appearing on a glitched television screen in an attempt to adapt to modern reality - the skull has already completely deformed, becoming part of the media space. Memento mori - oblivisci mass media.
Phantasmagoria
Date: 2021-2022
Medium: Digital art, print
Description: The phantasmagoria medium, which became widespread in the XVI century thanks to the Laterna Magica attraction as the beginning of immersion art, for the first time allowed the viewer to experience the depth and dynamics of static images. And two centuries later, with the advent of Argand-Lampe, there were performances of full immersion with three-dimensional effects that seemed to overcome the gap with the ancestors and plunge into the otherworldly world, like the magic of spiritualistic seances. In my works, I translate phantasmagoric art into digital space, saturating them with surreal and multi level images, which, entering into a dialogue with the viewer, acquire new meanings and readings. The interweaving of worlds and plots are combined in mirror and kaleidoscopic techniques, forming a kind of mystical masks and endless spaces, immersing in a kind of media utopia of the modern world.
Project Details
Date: 2022
Medium: Digital art, gif-animation
Project Details
Date: 2020-2021
Medium: Mixed media, mosaic, digital print, led strip
Demensions: 200 x 150 sm
Description: The project uses a Greek mosaic found during archaeological excavations in the southern province of Hatay, Turkey, on the border with Syria, about 2,400 years old (3rd century BC). It depicts a skeleton imposingly stretched out with a cup and a jug of wine, and the inscription on top in ancient Greek reads: “Be happy, enjoy life,” with obvious ironic overtones. In the center of the composition, the techniques of the ancient mosaic technique and modern digital solutions are combined. The theme laid down by the ancient Greek masters, undoubtedly, does not lose its relevance to this day. But our perception has changed dramatically under the influence of digital technologies, even the physics of the viewer's gaze has changed. It is this change in visual perception that my work captures: the twelve light boxes located around the mosaic composition depict the same plot, passed through different stages of digitalization of consciousness, ranging from minimal changes to a completely unrecognizable image. The location of the light boxes refers to the iconographic depiction of the Lives of the Saints, but instead of the narrative plot, only our perception of the same picture changes.
Project Details
Date: 2022
Medium: Digital art, gif-animation
Description: Insectivorous plants have always raised many questions and reasons for study. In the 19th century, starting with Darwin's assumption about the similarity of these plant species with animals, many experiments were conducted proving that "predatory" plants produce electric currents that lead to motor reactions, similar to the muscular contractions of animals. These plants attract insects with their bright appearance and smell, reminiscent of nectar, like an ordinary flower, and then absorb them, producing enzymes for splitting. In my project, I visualize the processes occurring with these plants in the form of hypnotic animated images, consisting as if of electrical discharges, gathering in the image of flowers. Despite this seemingly oxymoron, insects become victims of plants, succumbing to the attraction of a beautiful picture. Just like people, being a conditional "crown of creation", they often engage in voluntary self-destruction, reinforcing their worries and experiences every second to the hypnotic effects of news feeds, billboards and various consequences of the technologically developing world, absorbing their vivid picture.
Project Details
Date: 2022
Medium: gif-animation
Project Details
Date: 2021
Medium: Mixed media, mosaic, digital print, led strip
Dimentions: 60 x 100 sm
Description:In my work I use the image of a griffin. One of the most mystical and carrying many meanings, it symbolizes the connection of the divine and the human. Dante's image of the griffin is very important – he is a kind of guide to another world, carrying Beatrice through the earthly paradise. We obviously trace the connection of the griffin with the image of Christ, dragging him to immortality. Throughout the history of the universe, this topic has been the main one in all philosophical treatises and religions, explaining the meaning of earthly life. The griffin in my work seems to dissolve into the space of "white noise" - the digital analogue of immortality. We cannot imagine life now without the attributes of technological progress, for many of us the virtual world confidently replaces the real one. Every second we replenish the space of this world with new posted photos, stories and posts, ensuring digital immortality even at the end of our earthly existence. The griffin connects these two worlds not only metaphorically, but also physically – the classical mosaic masonry seems to manifest itself in this luminous space. But the physical image is also subject to deformation – it is broken into fragments, similar to a digital error. The "broken" picture enters the real space of plastic art technique, referring to our change of perception, whether it is a medieval poem or an ancient image of Byzantine visual art.
Project Details
Date: 2020-2022
Medium: mixed media,mosaic
Dimentions: 73 x 40 sm
Description:In the project "backup.vizantiya.obj" used images of ancient Byzantine mosaics with losses. The losses are not restored, and over time the composition of the mosaic is recreated by the imagination of the viewer. In the works from the series "backup.vizantiya.obj" uses the technique of classical Byzantine mosaic masonry with the introduction of a glitch effect. This effect of the "broken" picture, as well as the format of the works (16:9) resembles the perception of a digital, on-screen image.
Project Details
Date: 2021
Medium: Digital art
Description: In my series of works I continue the theme of changing the modern perception of classical art with the advent of digital graphics. Recognizable antique plots are deformed due to glitch effects, creating a feeling of a "broken" picture on a digital screen, similar to distortions in our perception of these images due to technogenic development.
Project Details
Date: 2017
Medium: Mosaic
Dimentions: 200 x 150 sm
Description:The mosaic is part of the project "Changing the visual perception of classical art through the emergence of digital graphics". The mosaic module represents a pixel, the very "atom" of the virtual world.
Project Details
Date: 2017
Description:Decorative solution of the mosaic wall in front of the museum entrance. The work is done in the mosaic technique, it is located on a decorative portal wall with an asymmetric entrance and accented stylized columns, referring to ancient architecture. the total area of the wall, along the entire perimeter of which the mosaic composition is located, is about 1800 kv m. The length of the wall is 30 m, and the height varies from 4.5 to 7 m. The theme of the compositional solution sounds like "changing the visual perception of classical antique images through the emergence of digital graphics". The active development of the computerization of society and the culture of the mass media began to exert a strong influence on us, actively beginning to develop in the 80s of the last century. As a result, the perception of reality has also changed, in which we no longer imagine our life without the results of the development of technical progress, which, according to everyone's opinion, simplify our life. This phenomenon changes our perception not only in the social and everyday life, but also in the spiritual sphere of art. Today, curators of many museum and exhibition sites around the world are actively practicing the introduction of modern art into the classic halls of traditional centuries-old museums, on the one hand, blurring the line between modern works and centuries-old masterpieces, and on the other, showing us more clearly the huge differences that have arisen as a result of the emergence of a whole series of the latest digital techniques for creating artwork. The planar composition imitates the space of a digital screen, which is emphasized by the wall thickness of only 1.5 meters. Despite the fact that the visual dominant is the head of venus, located on the left side of the composition, the color distribution starts from the opposite side, in the center of which there is a black square, figuratively referring to the well-known "icon" of the russian avant-garde, which, in my opinion, is personifying "zeroing" and being a turning point in world art history, it served as a forerunner to the emergence of new styles.
Project Details
Date: 2016
Medium: Acrilyc painting
Dimentions: 600 m²
Description:the painting with the size of 600 square meters is made with acrylic. visualizes the development of aircraft engineering, from the first sketches of aircrafts to the latest developments in aircraft engine building.